SF syn.fun

Write-ups

Guides, tutorials, and tips that are longer-form and looser than the official docs.

2 write-ups · newest first
#shadertoy #porting #glsl

Porting Shadertoy to Syn

iChannels become syn textures, iTime becomes your clock, and audio arrives as uniforms instead of a texture row. This is the fast translation table plus the usual gotchas.

@Frost.byte_ · MAY 26 · 1 min read
#smoothing #easing

Smoothing, easing, and why your visuals strobe

A strobing scene is almost always raw audio with no smoothing. This walks through attack and release, exponential glide, and the safest places to put those transforms.

@Frost.byte_ · MAY 9 · 1 min read