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7 entries · newest first
smoothBands FUNCTION GLSL
Glide audio bands instead of strobing with an attack and release you can tune.
MAY 27
→Porting Shadertoy to Syn WRITE-UP
iChannels become syn textures, iTime becomes your clock, and audio arrives as uniforms instead of a texture row. This is the fast translation table plus the usual gotchas.
MAY 26 · 1 min read
→cosinePalette FUNCTION GLSL
iq-style cosine gradient, pre-tuned for syn-style palette modulation.
MAY 24
→beatGate FUNCTION JS
A tiny onset gate with adjustable decay for snapping events into motion.
MAY 22
→fftToBands SNIPPET JS
Bucket a raw FFT array into a few stable, normalized bands you can actually use.
MAY 21
→hash12 FUNCTION GLSL
Cheap 2D-to-1D hash for when you need fast variation without real noise.
MAY 18
→Smoothing, easing, and why your visuals strobe WRITE-UP
A strobing scene is almost always raw audio with no smoothing. This walks through attack and release, exponential glide, and the safest places to put those transforms.
MAY 9 · 1 min read
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