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Smoothing, easing, and why your visuals strobe

When to smooth, what to ease, and where raw audio usually causes visual noise.

#smoothing#easing

The most common failure mode in reactive visuals is not bad math. It is using unstable input directly.

The short version

  • Smooth inputs before you threshold them.
  • Ease outputs when you want style, not when you need stability.
  • Keep one source of truth per signal so you do not smooth the same thing twice.
float expGlide(float current, float target, float k) {
    return mix(current, target, 1.0 - exp(-k));
}
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@Frost.byte_
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Frost.byte_
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CC BY 4.0
Related · #smoothing